LEGO Robotics


  • A few inspirational videos about robotics:




    Sumo Bot Battle

    We are going to explore some basic Robotics. Aaaand, learn a bit about Sumo Wrestling.

    Our competition will be guided by these Robot Sumo Wrestling Rules.

    Here are some of the grading criteria:

    • Clear design plan prior to construction. Use your journals and Google Doc.
    • Use of several inputs and outputs.
    • Daily organization of components.

    Lego Sumo Limits

    ClassHeightWidthLengthWeight
    Lego Sumounlimited  15.0 cm  15.0 cm  1,000 g



    Sumo Bot Project Rubric

    Project Description: Design, program, construct, redesign, improve, and create and present a Lego Robot to push, lift, bounce, pull, launch or otherwise remove another team's Lego Robot out of the dohy.

     

    Design Development

    • Create a Google doc named: ICE_SumoBot _yourlastnames to collect ideas, challenges, images, and presentation outline. Share the doc with aturton@aldenschools.org [x/10]
    • Provide evidence of a least three phases of your Sumo Bot design. Identify how your Bot evolved in each phase. [x/12]
    • List the positive and negative features of your design. [x/10]
    • Keep your document well organized. [x/8]

    Performance

    • Sumo Bot functions, moves, shows signs of life. [x/5]
    • Sumo Bot construction is durable, does not fall apart when activated.  [x/10]
    • Sumo Bot competition. [x/5]
      • 1 point for each defeated opponent. We will use a randomly determined bracket.

    Presentation

    • Google Presentation titled: SumoBot_your.actual.lastname [x/5]
    • 6 to 12 Slides including:
    • Presentation Formatting [x/5]
      • text size, image size, consistency, and clarity
    • Teamwork - all team members contribute to an interesting presentation that effectively summarizes the project, AND/OR you supported your classmates during the design and build process. [x/5]

    Self Evaluation [x/5]

    • Print your presentation on 6 slides per page.
    • Replace x's with your points earned.
    • Staple this rubric to your presentation.

    BONUS

    + 5 on this project grade for winning team/bot in either the Autonomous or Remote.

     

    TOTAL PROJECT SCORE = XX/100

     

    Sample of Sumo Competition:


    Lesson and Project Learning Objectives

    ISTE Standards - International Society for Technology in Education

    1. Creativity and innovation

    Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.

    a. Apply existing knowledge to generate new ideas, products, or processes

    b. Create original works as a means of personal or group expression

    c. Use models and simulations to explore complex systems and issues


    2. Communication and collaboration

    Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.

    a. Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media

    b. Communicate information and ideas effectively to multiple audiences in a variety of media formats

    c. Develop cultural understanding and global awareness by engaging with learners of other cultures

    d. Contribute to project teams to produce original works or solve problems

    3. Research and information fluency

    Students apply digital tools to gather, evaluate, and use information.

    a. Plan strategies to guide inquiry

    b. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media

    c. Evaluate and select information sources and digital tools based on the appropriateness to tasks


    4. Critical thinking, problem solving, and decision making

    Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.

    a. Identify and define authentic problems and significant questions for investigation

    b. Plan and manage activities to develop a solution or complete a project

    d. Use multiple processes and diverse perspectives to explore alternative solutions

    5. Digital citizenship

    Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.

    a. Advocate and practice safe, legal, and responsible use of information and technology

    b. Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity


    6. Technology operations and concepts

    Students demonstrate a sound understanding of technology concepts, systems, and operations.

    a. Understand and use technology systems

    b. Select and use applications effectively and productively

    c. Troubleshoot systems and applications

    d. Transfer current knowledge to learning of new technologies