LEGO Robotics
-
A few inspirational videos about robotics:
- The 15 Most Advanced Robots [May 2014]
- Example Lego Sumo Robot Challenge [2012]
Sumo Bot Battle
We are going to explore some basic Robotics. Aaaand, learn a bit about Sumo Wrestling.
Our competition will be guided by these Robot Sumo Wrestling Rules.
Here are some of the grading criteria:
- Clear design plan prior to construction. Use your journals and Google Doc.
- Use of several inputs and outputs.
- Daily organization of components.
Lego Sumo Limits
Class Height Width Length Weight Lego Sumo unlimited 15.0 cm 15.0 cm 1,000 g Sumo Bot Project Rubric
Project Description: Design, program, construct, redesign, improve, and create and present a Lego Robot to push, lift, bounce, pull, launch or otherwise remove another team's Lego Robot out of the dohy.
Design Development
- Create a Google doc named:
ICE_SumoBot _yourlastnames to collect ideas, challenges, images, and
presentation outline. Share the doc with aturton@aldenschools.org [x/10]
- Provide evidence of a least three
phases of your Sumo Bot design. Identify how your Bot evolved
in each phase. [x/12]
- List the positive and negative
features of your design. [x/10]
- Keep your document well organized.
[x/8]
Performance
- Sumo Bot functions, moves, shows
signs of life. [x/5]
- Sumo Bot construction is
durable, does not fall apart when activated. [x/10]
- Sumo Bot competition. [x/5]
- 1 point for each defeated
opponent. We will use a randomly determined bracket.
Presentation
- Google Presentation titled: SumoBot_your.actual.lastname
[x/5]
- 6 to 12 Slides including:
- title slide - your names, bot name, date, course name, teacher name [x/5]
- design phases - images, key
design aspects, goals [x/3]
- embedded video of your Sumo
Bot in action (maybe at each design phase?) [x/3]
- How you might apply a new
technical skill you learned in the future? [x/2]
- How did this project impact your
learning 21st Century Student Skills? [x/2]
- Follow this link and focus on Outcomes for: #2. Learning and Innovation Skills: AND/OR #3. Information, Media and Technology Skills. (http://www.p21.org/about-us/p21-framework)
- Screen shot of your program code.
[x/5]
- Presentation Formatting [x/5]
- text size, image size,
consistency, and clarity
- Teamwork - all team members
contribute to an interesting presentation that effectively summarizes the
project, AND/OR you supported your classmates during the design and build
process. [x/5]
Self Evaluation [x/5]
- Print your presentation on 6
slides per page.
- Replace x's with your points earned.
- Staple this rubric to your
presentation.
BONUS
+ 5 on this project grade for winning team/bot in either the Autonomous or Remote.
TOTAL PROJECT SCORE = XX/100
Sample of Sumo Competition:Lesson and Project Learning Objectives
ISTE Standards - International Society for Technology in Education
1. Creativity and innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
a. Apply existing knowledge to generate new ideas, products, or processes
b. Create original works as a means of personal or group expression
c. Use models and simulations to explore complex systems and issues
2. Communication and collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
a. Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media
b. Communicate information and ideas effectively to multiple audiences in a variety of media formats
c. Develop cultural understanding and global awareness by engaging with learners of other cultures
d. Contribute to project teams to produce original works or solve problems
3. Research and information fluency
Students apply digital tools to gather, evaluate, and use information.
a. Plan strategies to guide inquiry
b. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media
c. Evaluate and select information sources and digital tools based on the appropriateness to tasks
4. Critical thinking, problem solving, and decision making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
a. Identify and define authentic problems and significant questions for investigation
b. Plan and manage activities to develop a solution or complete a project
d. Use multiple processes and diverse perspectives to explore alternative solutions
5. Digital citizenship
Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.
a. Advocate and practice safe, legal, and responsible use of information and technology
b. Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity
6. Technology operations and concepts
Students demonstrate a sound understanding of technology concepts, systems, and operations.
a. Understand and use technology systems
b. Select and use applications effectively and productively
c. Troubleshoot systems and applications
d. Transfer current knowledge to learning of new technologies